Crysis 3 features full-performance motion capture which is a first for Crytek.

A shout to my friends at Faceware Technologies and Image Metrics for their contribution to the Facial Performance capture for the soldier characters in Crysis 3.

crysis_3_facial_Motioncapture

Check out this video interview, you can see the head mounted cams being used, which are products made by Faceware Technologies (http://www.facewaretech.com), powered by Image Metrics.  Clearly the whole process is a challenge for the Actors to adapt to but seeing the results, the effort is well worth it, just as Avatar proved in terms of facial performance capture.

 

 

Film and TV actor David Kennedy who currently plays the character Michael ‘Psycho’ Sykes in Crysis 3 speaks to Matt Cuttle about acting in the ‘volume’ — the space in which the motion capture is recorded.

Unique to acting in a first-person game is that the actor playing the main character Prophet acts as the camera as he interacts with fellow actors. The actors perform around markers and scaffold poles and use storyboards and mock-ups for reference and speak to the director to help them understand the environment.

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David quotes Crysis 3 director Steven Bender when he says that actors will still be integral to movies and video games as they raise the bar when performances are captured for animation in films such as Avatar.

This particular session was recorded at Teddington Studios.

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Suit Up: The Crysis 3 Multiplayer Open Beta begins January 29, 2013 for PC, Xbox360 and PS3!

The Crysis 3 Multiplayer Beta will give you just a taste of the full multiplayer experience by offering a preview of the Hunter Mode and Crash Site game modes. Become the Hunter and choose your load-out, tactics, and Nanosuit upgrades carefully — or else you may become the hunted! Crysis 3 Multiplayer supports up to 16 players on PC and 12 on consoles. Crysis 3 is available February 19, 2013 on X360, PlayStation 3, and PC.

http://www.crysis.com/uk/crysis-3/beta

Video Games

This is a collection of Video Game Content and Titles that I have worked on as a Storyboard Artist, an FMV Animator, 3D Artist, Environment and Level Designer, Modeling, Texturing and Matte Painter. The titles cover my stint at these Defense contractors and Gaming Studios: Rival Interactive, Cornerstone, SAIC and Camber.

The list Below Includes the US Army’s “Joint Force Employment,” US Army National Guard’s “Guard Force (2), and Simon & Schuster Commercial Releases “Real War” and “Real War Rogue States.” And the most recent one is “Prism the Game” (http://www.prismthegame.com) which is funded by the US Army National Guard as well. There are a couple of other video games I worked on but are classified so I cannot show any images here.

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Real War Rogue States intro

 

Real War Rogue States FMV/Intro

 

Real War Rogue States FMV/Intro 2

 

Real War Game Play screen Grab

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Here are some Photos from Prism the Game, which is a Rival Interactive Title.

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Here is a Prism the Game Poster (You can Download a Print Version here:  http://prismthegame.com/downloads.htm)

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What I see, Though Sorrows be True | Poetry

I Stand Upon this Tower of Thought and Ponder
The Gales of Sweet Caress
In My Minds Forest do Swoosh and Whoosh

Along Floats a Tune of Faint Affection
Growing Stronger as the String gets Longer
If there be Perfection in a Path wrought of Human Affliction
Then Ours has been a Love Trail worth Reflection

I see a Feather glide, afloat a Gust so strong
Tossed and Turned.. whipped and Flipped

I see a Feather Glide, still as light as before
The Ripples Fan out as it Settles upon a Symbol
Of  Uncertainty…. Troubled Waters
Stilled by the Very Breath, that set it Upon
Its writhing framework

What do I see … ? A Portrait of Where we Have Been
An Echo of a Long Haul

That My sweetheart, is what Gives me Reason
Day after Day, From Dawn to Dusk,
To Express my Gratitude to the One True Source
Of all Human Supply

The Oracle of my quests
And the Future to our Journey of Love
Glory to Our Heavenly Father!!

That He has Given us Love
And topped it with affection, wrapped with Passion
And sealed it with Total Provision

Is something I bask in Everyday
And Leads me to My knees to thank Him
Ever So, for his Awesome Care and Grace
Even Though Sorrows Be True

 

By Solomon W. Jagwe | © All Rights Reserved

F-22 Close Air Support ~ Vray 3D Render

I created this 900 frame concept animation render using 3DS Max 2013. I rendered the different scenes using the VRAY renderer. Average render time per frame was about 1 minute and 30 seconds. I used Global Illumination with a spherical map that I created in Vue xStream, to provide the bulk of the lighting. I also added one single VRAY light for the sun direction.

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Here are some wire frame renders of the scene, including one with a convoy.

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I hope to render the final animation sequence and see how long VRAY takes to complete the 900 frames.

This is the Spherical sky I created in Vue, that served as the ambient light source and sky dome. If you need to download a copy of the sky texture, do let me know in the comments.

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Crysis 3: OPEN BETA ~ Download and Play!!

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Man, the wait is finally over.  We finally get a chance to sink our teeth into this much anticipated FPS. The Crysis 3 Beta is now available to play on Xbox 360, Playstation 3 and PC. Power up your Nanosuit and test your hunting skills across the Museum and Airport maps in a lush and eerily familiar New York City. Survive the attack or stalk your enemies in the brand new “Hunter Mode” or battle for dominance in the “Volatile Crash Site mode”

To play the Beta: Visit the Crysis Website (Link) ~ DOWNLOAD BETA

Check out this awesome Trailer: The game play looks amazing.

 

The graphics from the Crytek Engine which powers Crysis, are simply stunning. So if you have a souped up machine, get ready for some insane special effects.

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Scary Mountain Gorilla Encounter, I Shot in Bwindi, Uganda

I experienced first hand what it feels like when a mountain gorilla bears down on you. I almost passed out as this black back got up and started walking directly towards me, there was no where to quickly turn in the thick undergrowth and I almost fell backwards, as he brushed by me. I still remember my knees feeling weak and could hardly hold the camera steady afterwords. I shot the video during my visit to Bwindi Impenetrable forest in Uganda.

 
It was taken on my trekking trip to gather reference footage for the Galiwango 3D Animated Mountain Gorilla Conservation Film (http://www.galiwango.com) ~ A special thanks to Steven (UWA Driver), who drove me all the way to Bwindi and joined me on the trek, and our main tracker, Sgt. Major Benjamin B. Thanks to UWA for sponsoring the unforgettable experience.

This is a photo of my Mountain Gorilla tracking Certificate (Nshongi Group): http://www.galiwango.com/2010/02/25/my-mountain-gorilla-tracking-certificate/

You can see more photos from my Mountain Gorilla Trekking trip here: http://www.galiwango.com/2010/02/08/solomon-jagwes-gorilla-tracking-in-bwindi/

Zbrush Modeling Tutorial Using Dynamesh

This is a quick time lapse video showing how I created this 3D Concept Sculpt using Dynamesh in Zbrush 4R5. I have always enjoyed modeling in previous versions of zbrush, but I must say that this recent update has really made the process even more exciting.

 

Dynamesh, in my opinion, gets me closer to the feeling of freedom I get when working with real clay. I use the quick shortcut of holding down the SHIFT key and Dragging in an empty space away from the model, to polish up the mesh when it gets stretched from all the clay additions.

My tools of choice include the following brushes: Clay, ClayBuildup, MaskPen, Move, Polish, TrimAdaptive, and TrimDynamic. I mix the brushes as I work, but using Claybuildup as the primary tool, and the smooth brush to refine areas that get a little gnarly.

 

I really love the TrimAdaptive and the TrimDynamic brushes. Those two make it so easy to add nice edges, especially for hard surface modeling.

 

3D Scene ~ Merry Christmas and a Happy New Year

Here is to Wishing you all Dear Friends, a Merry Christmas!!! If you should happen to hear that Tune, “Santa Baby…” Tuck this on to the end, “Santa Baby, a Cordless Mouse for Christmas Too!!” ~ Feel free to Share with your family and friends ~ I Wish you you all a Blessed and Prosperous 2013. Dare to dream Big!

Here is the Wireframe of the Scene in 3DS Max. I used the 2013 Version, with Mental Ray for rendering.

One of my favorite Art Topics while attending Boarding school back in Uganda, at Kings College Budo and Makerere College School, was “Imaginative Composition”, I loved the challenge each subject presented ~ this sketch is a throw back to those days.

Below is a sketch I drew to flesh out the idea. I look forward to the day we don’t ever have to deal with cables.

“Toxic Planet,” a 3D Cinematic for Mixamo Inc.

This is a recent, Rapid turn around, 3D cinematic I created for Mixamo Inc (www.mixamo.com), a Motion Capture Studio based in San Francisco, and Autodesk (http://usa.autodesk.com).  The workflow includes use of the Autodesk animation Store, which is built into 3DS Max 2013, and motion builder. Mixamo needed a demo of the workflow on how an independent film could use their store, and so they approached me to create the cinematic. I enjoyed every moment of it and truly treasure the partnership and working relationship I have developed with their Motion Capture team, with Nateon Ajelo as the Motion capture Director.

Below is a Video interview of the process I went through to create the Cinematic.


 
Here is the Final Render. For rendering I used the Nitrous, the Realtime Renderer built into 3DS Max, and an invaluable tool called Power Preview ~ incredibly the renders took 30 seconds per frame.

 

To learn More about our the Autodesk Animation Store visit: autodesk.mixamo.com. Check out Mixamo’s 3D characters,  and find out how to upload your own, learn about about rigging or animating using one of our thousands of motions on www.mixamo.com

Here are some wireframe screen grabs from Motionbuilder.

Wireframe screen grab from 3DS Max:

Specializing in Art and Visual Technology | 3D Modeling, Character & Vehicle Animation, Oil & Acrylic Painting, Concept Art and Illustration