This is a quick test I did using an iPhone X and Face Cap, I captured myself singing Amazing grace. I rendered the scene in 3DS Max using Octane with a single light to capture the mood. At least now we are getting back the features we used to love with Faceshift. Thanks to developers like Niels Alexi. Next will be to take this animation ability and apply it to the characters in my animated series, The Adventures of Nkoza and Nankya and Galiwango.
I am so impressed with Octane 4.0 and the new Denoiser feature. I was able to render this Alien animation in the Octane 4.0 Standalone version at less than 30 seconds per frame at a frame size of 1280 x 720. GPU rendering ROCKS!!!
This is a quick Facial mocap test I did for a short concept sci-fi film entitled “Humans” ~ I used iClone 7 and the Faceware Realtime for iClone Plugin, plus the Faceware Mocap for Faceware plugin. This pipeline has a lot of potential and shows great promise in making it possible to indie film makers like myself, to create good animations at very affordable price. I rendered the animation in 3DS Max using Octane 3.0 GPU render engine.
In this video I demonstrate how you can use Zbrush on the iPad Pro, with Tablet Pro and Duet Display to achieve the common commands that require Keyboard shortcuts like Shift, Ctrl.. etc ~
I modeled this concept boda boda bike during a brain break at work ~ I modeled it in VR (Virtual Reality) using Oculus Medium on the Oculus Rift ~ I call this one “Buggy Boda Boda” ~ Textured and Rendered with 3D coat.
Below is the video showing the modeling workflow in Medium.
Video showing my drawing workflow – Robo Wildlife Ranger series – concept design, drawing and painting – protecting the endangered wildlife, tracking, sniffing for poachers
This is my first 3d sculpt in 2017, I am enjoying sculpting in VR using Oculus Medium, but I still go back to Zbrush, my favorite 3D modeling program ~ I love the wealth of brushes in Zbrush, and love the Forward history saving and playback. Here is to a more productive 2017 ~ Don’t forget to Subscribe to My Youtube Channel for more videos: https://www.youtube.com/user/SolomonJagwe ~ Visit and like my facebook Page at: https://www.facebook.com/Art.of.Solomon.W.Jagwe
The Human Element – Poacher and trap blight – I created this Gorilla concept painting while pondering what a blight we the human race have been to planet earth. Can you imagine what the earth would look like without our irresponsibility, greed and carelessness.. we need to conserve the wildlife for future generations…. at the rate we are going, I see a future where even animals will be wearing prosthetic limbs.. it’s really sad to see photos of wildlife trying to cope with missing limbs due to Poacher traps…
A 3D Realism study I did during my lunch break at work ~ I did the Texturing, Lighting and Rendering using Autodesk 3ds Max 2017 and Octane 3.0 Render Engine ~ CREDIT: Scanned Fruit and Bowl model by Ten24
Specializing in Art and Visual Technology | 3D Modeling, Character & Vehicle Animation, Oil & Acrylic Painting, Concept Art and Illustration