Category Archives: Blog

Loving this!! ~ Yao Ming, a Former 7’5″ NBA player, is a Wildlife Conservationist

Excerpt from Sports Illustrated: Since retiring in July 2011 from playing in the NBA for the Houston Rockets, Yao Ming has found a new passion, wildlife conservation, and has become a global ambassador for WildAid, one of the leading organizations working to reduce the demand for illegal wildlife products.

Photo by Kristian Schmidt / WildAid ~ Yao Ming traveled to Africa for the first time to come face-to-face with some of the world’s most majestic species – the elephant and the rhino – and to document the poaching crisis these creatures are facing as a result of growing demand for rhino horn and ivory products.

Yao met Najin and Suni, two of the world’s remaining seven Northern White Rhinos – representing one of the most endangered species on the planet. The Northern White Rhino once roamed through Congo, Uganda, and Sudan, but now only seven remain, four of which are at Ol Pejeta.

Yao poses with a group of Kenyan Police Reservists protecting Ol Pejeta, an animal sanctuary in East Africa.

These are immense and powerful creatures. Yao Ming insight, “As one of them pushes me, I’m reminded of the immense pressure I used to feel when I had to guard Shaquille O’Neal. You knew that pressure while guarding Shaq, and you know it when a rhino leans on you.”

But this power is meaningless in the face of a poacher’s bullet or wire snare. To make them less of a target, they have been dehorned – a painless process removing the top of the horn, but because there is still a substantial nub they are still under constant threat.

It’s tragic to know these impressive animals are among the last of their kind, just because some people believe their horn, which is just keratin like our fingernails, has healing properties.

It would be a tragedy if we lost them.

Yao and British tycoon Richard Branson attend a press conference for a campaign against eating shark fins in Shanghai. Yao and Branson made an appeal Thursday in Shanghai against the consumption of shark fins to a group of 30 of China’s richest and most influential business people.

It’s so great to see Yao take on such an important role in the effort to conserve the African endangered wildlife. Thank you Mr. Ming.

Check out Yao Ming’s two-week tour of Africa (follow his adventures at yaomingblog.com), SI looks at life after retirement for one of basketball’s true global stars.

Concept Character Drawing ~ Mars Landing

“KAMPALA CHRONICLES,” Comic and Animation Project ~ This is a concept drawing I did while watching the preparations for the Mars landing of the Curiosity Rover. I have always been a Science Fiction movie fan. I enjoy spending time drawing concept Drones and automatons, plus Alien landscapes and spaceships.

I Hope to model and animate this guy when I get some free time. Next step will be blocking out the environment for a better color and 3D matte painting of the background.

Here are some earlier steps I took shots of to show the progression towards the concept drawing at the top.

A close up of the colored pencil shading and lines. I love colored pencils because they don’t smudge like my 2B and 3B drawing pencils.

DirectX 11, A Game Changer ~ Realtime Everything

I knew this day would come, and I have been dreaming about it for quite sometime since I joined the industry 15 years ago, what I did not picture was the dramatic results that Realtime Rendering in a Game engine would bring to the souped up, Feature hungry gamers and 3D art world.

Graphics researcher Jorge Jimenez has cracked the problem of rendering what he calls “ultra realistic skin” in real-time with consumer-level computer and graphics hardware. It’s a breakthrough made possible by the process of separable subsurface scattering (SSS) which quickly renders the translucent properties of skin and its effect on light in two post-processing passes. The code is based wholly on original research using DirectX 10. Jimenez describes the achievement as the result of hours of “research, desperation, excitement, happiness, pride, sadness and extreme dedication.”

I came upon these 2 videos which demonstrate the arrival of a new breed of Realtime Graphics and effects processing combined with capable machines. I am watching this video, and I am thinking, dude, this right here is what I have been waiting to see for so long in a Video game engine and 3D applications like 3DS and Maya. Take a look and Feast Yur Eyes (think of a Brave, scottish accent)

This second video shows the results Achieved by using DirectX 11 in the New Crytek 3 Engine. This makes for a much richer gaming experience. I believe Hardware advances like GPU enabled graphics cards are going to drive the ever increasing demand for this type of graphics.

I can Imagine a world where there will no longer be a need to wait long hours for 3D scenes to Render ~ the Introduction of Directx 11 has definitely opened a door to that new world of Realtime Rendering. Take a look

Cartoon Series and Galiwango Film Partner ~ Faceware Technologies, Inc, Powered by ImageMetrics

A special thank you to the team at Faceware Technologies, Inc and ImageMetrics for their kind support of the Galiwango Film and My cartoon TV Series (https://www.sowl.com/2012/12/a-seed-for-nkoza-and-nankya/ ).  I am so excited about working with their talented team to help make the Galiwango film Characters even more awesome. I highly recommend their services.

Thanks Again Peter and the entire team. You guys rock, and thanks for joining in this effort of making the world a better place for endangered wildlife, especially the mountain gorillas, plus cheering on the selfless sacrifices of the rangers engaged in the protection of these great apes and their habitats.

I will be posting the behind the scenes of the Galiwango film Facial Motion capture sessions using Faceware’s Analyzer and Retargater. You can follow the Galiwango film production at this link: https://www.sowl.com/2012/02/galiwango-film-reload-3d-model-update and on Facebook: http://www.facebook.com/Galiwango.A.Mountain.Gorilla.Film

Check out this video explaining the services provided by Faceware Technologies, Inc: http://www.facewaretech.com

This particular video shows the process in a more linear way and gives a visual example of how the Faceware technology works:

Faceware has been used on over 45 shipped video game titles as well as 8 feature films, with many more in production now. Both Analyzer and Retargeter are extremely battle-tested and have shipped thousands of minutes of facial animation and our Head-Mounted Cameras have been on hundreds of shoots with thousands of production hours logged. Take a look below at some of the titles our products have been used on.

Below are some of the Game titles: Check out the full list here: http://www.facewaretech.com/projects/

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Homeward Bound, Unsung Hero Film Tribute & Documentary

Homeward Bound: Short Film and Documentary about My Journey Home to Uganda and Interview with the Brave Rangers who are working hard to protect Uganda’s Endangered Wildlife and their habitats. Featuring 4 men: a Porter boy, a Tracker, a Ranger and a Tourist Driver: each playing a part in the Conservation effort of Uganda’s natural treasures.

This was a journey that I will forever carry with me in my heart. I met some amazing people who reminded me why I love Uganda so much, and the sacrifices made by my fellow Ugandans in the conservation effort.

3D Environment ~ Scene Inspired by “Battleship” Movie

I created this 3D scene after going out on a date with my wife to watch “Battleship” ~ The visuals and FX in the film were so amazing, I couldn’t wait to get back home and jump into Vue and 3DS Max, and see if I could recreate some of the shots. I highly recommend Battleship, you can definitely see the fingerprints of the teams that worked on Transformers, all over the VFX shots. The sea scenes are some of the best I have ever seen in a film. I was totally inspired.

Short video clip of the above scene:

Animation Breakdown ~ Minus the Titling

Here are some wireframe renders of the scene inside of Vue Xstream. The above shot was rendered at 1600 x 900. I am working on a short animated clip to capture the motion and water effects.

Short 3D Character Animation

Here is the Video of the Short 3D Character animation featuring a Family learning How to get Along in a Small Fictional Village called Blameville. I used Motionbuilder for the Character Rigging and animation, and 3DS Max and Mental Ray for the Rendering. Postproduction was done in Adobe After Effects.

Credits: Voice Acting by Ruth Crews, Matt Templeton and Jordan Tate, Sound Track by Jordan Tate, Script by Chris and Michael Fletcher. Manna Production Team

Below are some more renders of the making of the short film. Check out the Gallery at the bottom for some screen grabs of the scenes inside of 3D Studio Max.

The Little Boy Character, Role Playing as the Dad

This is the little Girl Character Role playing as the Mom

The Baby Character

The 3D Environment, serving as the backdrop to the entire animation.

Here are some more Renders and Screen Shots of the Behind the Scenes and the 3D Environment.

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Autodesk Sneak Preview Release: 3DS Max 2013 Hair and Fur Improvements

VIDEO ~ Autodesk Sneak Preview Release: In this video Solomon Jagwe shows the new 3ds Max 2013 enhancements to Hair & Fur from the customer’s perspective and how he’s been able to apply it to recent work completed for a Mountain Gorilla Conservation Film.

MACHINE SPECS: I used an ATI Radeon HD 5700 Series which has 1GB of Dedicated Graphics Memory, and my machine specs are 64Bit Dell Studio XPS 8100, i7 CPU 860 @2.80GHz 2.80GHz, with 8GB of RAM

You can see more images from the Fur and Render improvements here: https://www.sowl.com/2012/02/galiwango-film-reload-3d-model-update/

Deep Sea Diving Frontier ~ James Cameron Explores Mariana Trench

When legendary film director James Cameron returned to the ocean’s surface safely after an epic dive to the bottom of the deepest location in the world — the 35,576-foot Mariana Trench in the western Pacific Ocean — it captivated the imagination of the world. Not only is Cameron the director of blockbuster films, including “Titanic” and “Avatar,” he is also the first deep sea explorer to visit the Mariana Trench in more than 50 years. More importantly, Cameron’s successful dive to the bottom of the sea may end up defining an entirely new era of exploration, in which government no longer plays a starring role.

As cash-strapped governments around the world continue to face painful rounds of belt-tightening, be prepared for deep-pocketed investors and corporate sponsors to fund this new era of exploration. Prize competitions and market incentives will replace the command-and-control directives of the state. Tellingly, when Cameron returned to the ocean’s surface after a nine-hour ordeal, he was met by billionaire and Microsoft co-founder Paul G. Allen aboard his mega-yacht, Octopus. The sponsor of the Mariana Trench dive was not an agency of the U.S. federal government — it was Rolex.

This same scenario is playing out in other areas ripe for the next era of human exploration — whether it is putting the first human on Mars, sending the first manned space craft to land on an asteroid, or exploring the known boundaries of our solar system. Now that NASA is no longer in the game of manned space exploration, it is the Richard Bransons and Elon Musks of the world who are testing out new manned space flight vehicles and are positioning themselves to lead the way in space exploration over the next decade. When Virgin Galactic sends its first passengers into sub-orbital flight, it will mark a triumph of the private sector over the public sector.

In language strongly evocative of the legacy of the space program, Cameron described how his journey to the bottom of the sea enabled him to experience an entirely new undersea landscape that resembled the contours of an alien planet. Cameron even described how his submersible vehicle provided a similar experience to that of an astronaut. And for good reason. As we learned from the spectacular achievements of NASA’s previous era of manned space exploration, imagination is a powerful force for spurring innovation breakthroughs. As Neil DeGrasse Tyson challenged us to consider in Congressional testimony that quickly went viral around the Web, “How much would you pay for the universe?”

When done right, and when the right incentives are provided, America’s private sector can continue to out-innovate the world. America has always been a nation where entrepreneurs are celebrated for their passion and vision, whereas other nations such as China and Russia have always relied on the state. For example, contrast the success of Cameron’s dive to similar Russian efforts to explore the Mariana Trench. Despite the presence of fearless innovators who were architects of Russia’s groundbreaking Arctic and Antarctic explorations, Russia’s deep sea exploration effort is sputtering without government funds.

We are returning to a time when brave adventurers and the private sector, not government agencies, are being called on to supply the vision for future exploration and innovation. It took us more than 50 years to return to the Mariana Trench. It’s been almost the same amount of time since the last moon landing. That’s far too long to wait for government to lead the charge. Our dreams have not changed, but our ability to live them out has.