I drew this concept Character with a 2B Pencil, and then scanned it into Photoshop for editing. The subject was simply a character design that was floating around my head, during a break from animation and 3D modeling.
I completed an animated TV ad (TVC) for the Uganda Wildlife Authority (UWA), highlighting their new Wildlife Card, that is geared towards simplifying entry into all the Uganda National Parks. Watch out for it on Ugandan TV stations.
Above is the video used at the Launch event in Kampala on August 22nd, 2013, hosted by the US Ambassador and UWA Team.
Uganda Minister of Tourism Dr. Maria Mutagamba,the Permanent Secretary Ambassador Patrick Mugoya and the US amabassador to Uganda Mr. Scott De Lisi became the first recepients of UWA Wildlife cards during celebrations to mark 50 years of Kidepo Valley National Park.
I am super excited to share this news about a Tutorial I wrote for the 3D Artist Magazine, Gaming Issue 58. This was an opportunity made possible by the team at Faceware Tech. They reached out to me to share some insight into the experience of using their Facial Animation Software, Retargeter 4.0 & Analyzer.
Check out the insight I shared on Page 58, for the Facial Performance Capture of the Female reporter called ‘Peace Nantume” in the Galiwango Film, played by Cindy Sanyu. Much appreciation to the 3D Artist Magazine Editor, Chris McMahon and to Peter Busch VP, Business Development, Faceware Technologies, Inc and his entire team (www.facewaretech.com).
The Magazine is available in Stores such as Barnes and Noble, and Online as an APP: IPAD, Iphone, and Android (Zinio) ~ Check out the following Links. Available on: iPad, WebOS,Rim, PC/MAC, Android, Win8
This is my rendition of a Pacific Rim Movie Poster. The model was provided by Warner Bros and IGN.COM as part of their “Create Your Jaeger” Contest. I rigged and rendered the Gypsy Danger Jagger in 3DS Max. This movie looks awesome, so it was a joy to try to replicate the professional looking movie Banners they already have out. I can’t wait to watch the Film.
Final Poster Render
Wireframe in 3DS Max
An Earlier render, as I was setting up the lighting and Textures.
Check out the Build your Jagger Contest here: http://microsites.ign.com/pacificrim/
A concept 3D rendering of a wire man pondering the future. Created and rendered in 3DSMax. I wanted to capture the idea of a land devoid of resources, and all that is left is bare bones, building blocks and the ability to ponder what the future holds.
The final Render.
Ambient Occlusion pass to determine the highlights and the best light and shadow angle.
Weekend Sketch ~ a concept character I created over the weekend with pencil and ink. The theme is an African scifi warrior of sorts, en-route to a cosmodrone aboard a rented spaceship from the federation for transporting alien workers.
Below is a Scanned version, preparation for inking.
Time Travel character concept, that was floating in my mind. I took out my pen and started drawing ~ Project Medium: Ink, Colored Pencils and Photoshop
This is my quick highlight of the “Make Collide” feature that was added to Autodesk Maya 2014. This makes collision of paint effects with any model much easier. In this particular demo, I tested grass colliding with an animated character of a limping soldier’s leg and boot. I can see this opening up so many possible applications ie, tires driving through a field, soccer balls rolling through grass etc…
This is a concept sketch I drew from an idea that was floating in my head about an African Super Hero and Space Traveler I used Colored pencils for the coloring and 2 Staedtler Pigmented Ink drawing pens.. 0.1 for the finer lines and 0.7mm for the bolder lines.
Concept Character ~ Semi Final Look
This is the drawing stage before scanning into Photoshop.
Early Stages of Drawing
Specializing in Art and Visual Technology | 3D Modeling, Character & Vehicle Animation, Oil & Acrylic Painting, Concept Art and Illustration