Tutorial Showing How to Create and Render Volumetric Fog using the Octane 3.0 Plugin for 3DS Max, GPU Render Engine ~ Demonstrating it using the City Environment from my Children’s animated TV series, The Adventures of Nkoza and Nankya ~ http://www.nkozaandnankya.com ~ Check out our Facebook Page: https://www.facebook.com/ASeedForNkozaAndNankyaTVSeries
Volumetric rendering: OctaneRender 3 supports the ability to render particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photorealistic natural and organic materials. Dreamworks’ OpenVDB is also supported for direct in-camera rendering of particle simulations.
Check out my Facebook Page: https://www.facebook.com/Art.of.Solomon.W.Jagwe ~ My Website: https://www.sowl.com ~ Instagram: www.instagram.com/solomonjagwe